2B7, 2E3. This fits with the August 21st prototype's layout. EA - Used in the Simon Wai Proto, but it's completely different. The level slot containing Wood Zone in the prototypes has something left in the final, albeit less than Hidden Palace: palette, palette cycle, start position, rasterized layer deformation data, background scrolling data, object data and music selection data. This was later used in Hidden Palace Zone in the 2013 remake. The second Act can be accessed with the code AGLA-ATD4, and finishing it by placing an animal capsule with debug mode will take you to Oil Ocean Act 1. 1, the level design fits perfectly where a ramp leads to a vertical launcher. When locked-on to Sonic & Knuckles, it is possible for Knuckles to collect these rings by gliding to the far left from the highest wall. Insert the Sonic The Hedgehog 2 cartridge into the Sonic And Knuckles cartridge. However, only those that are 6 segments long are used (subtypes 05 and 15), leaving all other subtypes unused. An odd platform made of rings, which can be placed in Mystic Cave Zone via debug mode. Note that none of the unused chunks are in the table that the game checks to determine whether or not Sonic & Tails should slide. Always invincible (part 1/2, trigger) 00D28D08 Always invincible (part 2/2, timer - always have both enabled) 00D41105 Always have Power Sneakers 00D27F06 Always have 6 Chaos Emeralds (disable at end of the game) 00D28EFF Fly Jump (keep button pressed to jump higher; you can't jump if you fall off a ledge or the edge however) 00D20901 The level selection screen will be displayed when game play begins. Sonic 3D Blast Sonic 3D Blast. Please consider supporting The Cutting Room Floor on, https://tcrf.net/index.php?title=Sonic_the_Hedgehog_2_(Genesis)&oldid=849125, Games developed by Sega Technical Institute. Master Code – Must Be On. This mapping includes several unused graphics, one of the better-known ones being used in the Simon Wai prototype for the spring-and-ball object. This fits with the August 21st prototype's layout. 052, 053, 054, 055, 056, 057, 058, 059 SCWT-DJZR Rings Worth 2 SCWT-DNZR Rings Worth 3 SCWT-DTZR Rings Worth 4 SCWT-DYZR Rings Worth 5 SCWT-D2ZR Rings Worth 6 SCWT-D6ZR Rings Worth 7 SCWT-DAZR Rings Worth 8 AAPT-DAV6 Pull Super/Hyper Sonic, Knuckles Through Acts. A holder for the OOZ ball launcher (see below). This crystal was used in the earliest two prototype to block off a tube in Hidden Palace Zone. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Ocean Wind Zone". In all, there are 256 chunks created from FF00000. This game has revisional differences. When you get to the Sonic 3 & Knuckles menu you'll find that Sound Test is there. Level Skip when Linked to Sonic the Hedgehog; Play any special stage. Developers: Sonic Team, In Sonic 2's code, the pointers that controls the animals PLCs, list another entry after zone 0x10. First enter the level select code (Mentioned above).Now,go to sound test option,and play the following tunes-1,9,9,2,1,1,2,4-It should make a ring sound when track 4 is played to signify you've entered it correctly,now select the stage you want to go to,and press start while holding A until the stage starts,and you'll have debug activated.Here are the controls---- Kommentar verfassen Antwort abbrechen. Level select: Press B, A, Right, A, C, Up, Down, A, Start when the phrase "Press Start" appears on the opening screen. Presumably, this is because the tile loading would eventually overwrite the tiles used for the sun, which never moves. Breaking the monitor will harm the player. 199, 19A, 19B, 19C, 19D, 19E, 1A1, 1A2 Maximum Rings. This failure has always occurred since the prototype of August 21st, 1992. ARZ Door Freeola has over 100,000 cheat codes for 12,348 games. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Rock World Zone". 023, 024, 025, 026, 028, 029, 048, 049 The sound used when hitting the R, UP, and DOWN blocks in the Special Stage. If the sub-ID of the rotating platforms in Wing Fortress Zone has bit 02 of their subtype set but not 04, some kind of laser will appear (with no sound effects) when the platform spins. Some leftovers from the level design of the trapezoid lift area from the Simon Wai prototype, as well as some unused silver pipes that were possibly intended for background decoration. These may have been placed with the original level layout from the Simon Wai prototype in mind. Address FF0000 is in charge of adding mirroring and collision to the 2x2 tiles, creating 8x8 chunks. Decorative objects, platforms, bridges, water, rings, shield, and Tails 1-Up monitors can be found if you use debug mode to navigate the level. This game has unused sounds. PKZT-B950 - Knuckles & Tails (2) Yes. 062, 064, 065, 066, 067, 068, 09F, 0C2 Unlike the prototypes, striking this monitor does not grant an extra life, but it does while locked onto Sonic & Knuckles. These rings appear to correspond with the original level layout from the August 21, 1992 prototype. This page contains Gameshark cheat codes for Sonic Battle (USA). From here, you have access to a variety of things: In addition, if Sonic dies, he can be revived by entering placement mode, moving to a safe spot, and exiting. A walking animation for the turtles in Sky Chase Zone. Choose sounds 1, 9, 9, 2, 1, 1, 2, 4 (in that order). It can be seen in the Simon Wai prototype. 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. ATTT-CA4W / ATTT-CA58. It may seem strange, but this row of rings should be in ACT. The graphics are long gone, but the code is still there, such as it is. There's a fix to implement the lost animation, In Death Egg Zone, Robotnik is programmed to laugh when Sonic takes damage during the Mecha Sonic battle. ), (Works in Turquoise Hill Zone, Sleeping Egg Zone and Aqua Planet Zone. Disc 2, Track 37 of the Sonic the Hedgehog 1&2 Soundtrack contains Masato Nakamura's original demo version of this song, but it doesn't loop and then fade out like the Zone demo tracks; instead, towards the end of the track, the tune changes significantly and has a proper ending. 9E - Used in the Simon Wai Proto, but it's completely different. 1B7, 1B8, 1B9, 1BA, 1BB, 1BC, 1BD, 1BE Info/Note Game Genie ATKT-AA8Y FYKT-B79G DJKT-AA9J HALA-BETW CJLA-B72Y SALA-ANA0 BJLA-AAA2 EALA-B724 62LA-AA26 DJKT-AN94 ... Game Genie HW2A-CA7L. Not too much interesting, except for some kind of railing and various tiles with unused graphics and clouds for use in Sky Chase. E7 - Used in the Nick Arcade and Simon Wai prototypes. Sonic Advance 2 Master Code. Enter Oil Ocean Zone. See notes. You must have a Game Genie peripheral to make this code work. Enter the following CodeBreaker codes to enable the corresponding effect. Sega Genesis/MD/Sega CD/32x Game Genie codes and stuff ... Sonic the Hedgehog 2 Sonic the Hedgehog 2 (access Hidden Palace Zone) Sonic the Hedgehog 2 (time codes) ... Road Rash 2 ROM hacking guide How to hack cheat codes into Sonic CD Advanced code making tips for Sega Genesis This empty stage slot can be accessed by entering Game Genie code AA7A-ACGY or Pro Action Replay code FFFE10:0100 and choosing Green Hill Zone Stage 0. OOZ's scrolling code doesn't reload any tiles as you move horizontally, leaving you with the same horizontal area of the background that you started with. The pillars weren't there in CENSOR and Beta 4 prototype, allowing the rings to be collected. This fits with the Simon Wai and August 21st prototype's layouts. 128, 129, 12A, 12B, 12C, 12D, 12E, 12F A small piece of the Wing Fortress Zone appears in Sky Chase Zone, but not all of it is visible because of how the stage scrolls. However, this is vertical. To add these chunks, add the IDs below in the format 0xxx at FF0000, and search for chunk ID 00 in the stage data. Sonic the Hedgehog 2 Cheats. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Sand Shower Zone". Trying to place an object in this death state will freeze the game, however. SERIOUSLY. A door object with no use or any real reason to exist. 05A, 05B, 05C, 05D, 05E, 05F, 060, 061 "A" Code "B" Code: Effect: There are 2 Versions of this game. ... Sonic 2 AL3A-CA4J ... Ein Gedanke zu “ SEGA Mega Drive Game Genie Codes ” Helinux schreibt: 6. By using Pro Action Replay code FFFE80:0200 or Game Genie code ACLA-ATD4 (ACLA-ATDR in the "Rev. Object ID: 6C This appeared in the Simon Wai prototype, and is still loaded into VRAM in the final game. Another empty stage can be accessed with Pro Action Replay code FFFE10:0300 or Game Genie code ACLA-AGD8 (AB6X-AGBR with Sonic & Knuckles lock-on), and like with ID 01 above, it can be accessed by choosing "Sound Test" on the stage select screen (Special Stage with lock-on). The 2013 rerelease uses the correct sprite for the doors, and Chemical Plant in Sonic Mania also uses the correct appearance. Trick The Game Into Thinking You Are Playing As Knuckles ASCA-AAHC ASCA-BA9Y; Tails Runs Differently #1 GVWA-CA42; Tails Runs Differently #2 GVWA-CA4E; Tails Runs Differently #3 GVWA-CA40; Tails Runs Differently #4 GVWA-CA44; Tails Never Get Tired of Flying VPLA-CACG; Tails Always Swims AFLA-CARE; Sonic Can Now Use Electric Jump AAYT-CAY4 Thank you very much!!!! The only way to see this sprite is by using debug mode to create and destroy a badnik while the Wing Fortress passes by. These can be placed via debug mode. Antworten. Jump to: Code (2) Tip (17) Cheat (11) ... Then connect the Sonic 2 cartridge on top of the Game Genie… GameHacking.org - Since 1999. The blue bubble snakes in Chemical Plant Zone have many subtypes that define their movement pattern (00-0F for jumping back and forth, 10-1F for jumping between the floor and ceiling) and their length, which can be any number of segments between 1 and 16. This game has unused graphics. If a switch is placed near it and pressed, the ball will pop out and start rolling in whichever direction Sonic was facing when the object was placed. The warp noise made by a Giant Ring at the end of an act if Sonic enters it. To quickly get through Emerald Hill 1 and 2, play as Knuckles. It's a whole new way to play through the game. Another empty level slot, which can be accessed by using Pro Action Replay code FFFE80:0900 or Game Genie code ACLA-AWD8 (AB6X-AWBR with Sonic & Knuckles lock-on) and choosing "Sound Test" (Special Stage with lock-on) in the level select. D0 - Used in the Simon Wai Proto, but it's completely different. This object can be placed with debug mode, where it oddly appears before the used platform in the object list. Sadly, it doesn't look like Tails can carry Knuckles while he's flying. 04A, 04B, 04C, 04D, 04E, 04F, 050, 051 This would later on make an appearance in. 130, 131, 134, 139, 13A, 13F, 141, 144 Climb as high as you can and glide to the right to reach the end of the level within seconds. Monitors If the game hangs when turning it on or gets stuck on a screen press and hold A + B + Start and Select to fix it. September 2018 um 1:50 Obrigado!!!! ===== Sonic the Hedgehog: Triple Trouble (Game Gear) - Game Genie Codes ===== Version: 1.0 - 06/20/01 By Jim "Red Phoenix" Chamberlin red_phoenix_1@hotmail.com This is not a walkthrough! Finishing Act 1 by hacking in an animal capsule will send you to Emerald Hill Zone Act 1. sonic run at top speed A2FT-EASG all characters has a jump transform animation B2YA-EA2L all characters under water A2YA-EAFC sonic can move normal in water but tails and knuckles always in water A2YA-EAFT all characters can move normal in water A2YA-EAF2 all characters spin dash jump A2XA-EAAC all characters spin dash in place A2XA-EAAN This version of the stage uses garbled Emerald Hill Zone tiles and badnik sprites from Oil Ocean Zone are loaded, has very little collision data, and no objects present within the debug menu, making it impossible to finish by any means. R0TA-DERP. entering 89 will give you 9:00 at the timer). I've only tested this in Angel Island Act 1 so far - and it might work in S&K too. Sonic uses Tails' life counter as the code points to it (in the Simon Wai and August 21st builds, this was Wood Zone's PLCs), and while locked on to Sonic & Knuckles the life counter's text is red. Enable the "Level select" code. 144, 145, 147, 174, 17B, 196, 197, 198 Sonic the Hedgehog 2 is the sequel to the first game, which introduces Tails, the iconic Spin Dash, the idea of robot Sonics, and an actual reward for collecting all six seven Chaos Emeralds in the form of the golden-haired Super Sonic. Interestingly, this track is referred to as "STH2 Unused Song ~ Masa's Demo version ~", without specifying its intended use, though all track titles can be taken to be indicative only of how each song was used in the final release version. It is not normally used in any version of the game, but Pro Action Replay code, Unused decorative objects for Chemical Plant Zone, stored at. The used pressure stopper in Oil Ocean Zone launches the player upwards. ALTA-CA8N / ALTA-CA82. An object that forces Sonic into a ball was added inside the long tube near the start of the level and new background scrolling data. Sonic the Hedgehog 2; Downloads; Screenshots 44; Cheats 2; Discussion 6; Genesis Cheats. Tiles loaded in the VRAM are organized by tileset at RAM address FF9000. In the same coordinates in that prototype is a tall pillar. Found these back in 94, before official codes were released. Some levels have rings in places that cannot be reached, making a Perfect bonus impossible. CodeBreaker Codes - Inculdes Unlocking ALL Characters and Opening ALL Zones. It reuses Hidden Palace Zone's set of animals, Micky and Rocky. Height is equal to 16 * ( lower five sonic 2 cheat codes game genie of subtype +16... An emulator you can and glide to the right to reach the enigmatic rings on.. `` Rev input codes very easily by accessing a tab off the top of it much like the Wood remains. Emerald Hill Zone 's background layout is 768 pixels wide internally, it. 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